The100DayProject

The100DayProject starts in little over a week, and though I have given teasers here and there on social media sites.  It seemed appropriate to take some time to really expound upon the general idea and how, in the end, I want to help the FOSS game development community at large.

As of April 3rd I will begin working toward  making  medium to high class assets for the Wayfinder hybrid game system and its extended universe. These assets will include Characters,Ships,Flora, and Fauna with the goal of launching the game at the end of that 100 days. Given the very “Visual Arts” vibe of the100dayproject I will be submitting renders of my work for those that follow me on Instagram/Facebook, and Twitter. The programing side of the project will, of course, be going on in parallel, but will be regulated to my usual posts here or on the main Vague Entertainment site. You can find out more about Wayfinder in the coming days.

So how will this help the FOSS gaming community?

Well Wayfinder will indeed be an Open Source and Community Funded gaming system. It will use our in-house back-end called OpenSeed for various networking features and baring any technical issues will see the first public preview as a 3rd party accessible service around the time of Wayfinder’s launch. A run down of all of the OpenSeed services and how to use them is currently in the works but as the API isn’t completely settled. I wanted to wait a little longer before getting anyone’s hopes up.

In addition, at the end of the 100 days and on into the foreseeable future,  I will be reaching out to other developers in the Open Source Gaming community (super tux kart, Xonotic, Warsow,etc.) to offer my services as an artist in hopes to raise the bar across the board in these games. This of course is not an insult to the current art, but as the world expects more, we should be delivering it. Whether we create a new game product, or advance the look of the current offerings isn’t all that important, but that it happens is paramount.

As always Vague Entertainment is community funded and as such things like Wayfinder,OpenSeed,CafeSync,etc. will only be able to continue if we can keep the servers running and food in my belly. So consider dropping a dollar a month on Patreon or Librepay, and if you can’t support VE monetarily spread the word and together we can make something great.

A new year and a new mission

This year marks a new beginning for myself and Vague Entertainment.  This year I want to take Vague Entertainment from a part time hobby to a full time job.  However, I don’t want to create just another application mill, and I know I can not succeed alone, so I am reaching out, looking for people willing to help and contribute to make Vague Entertainment something amazing. “How can I help?” You may ask; well, keep reading.

I plan on revamping the App-A-Week challenge, but for the sake of my sanity and better output it will be known as App-A-Month. Each week I will post a summary of the progress on the project up to a final reveal at the end of the month. AND this will be the first way you can help! I want to create software that my followers and backers suggest! From games to utilities, no idea is too small or large. So get thinking!

If ideas aren’t your thing, you can help by spreading the word about VE, using the software we produce, and/or becoming bug testers for new and upcoming releases.

Of course monetary help is always welcome. All software and content VE uses or produces will be Open Source and Creative Commons. So I have setup a Liberapay and Patreon account to fund these projects. No one is required to pay, but if we want to be truly different we need to find a better way to fund FOSS software.

For Liberapay :

https://liberapay.com/BenjaminFlanagin/

Patreon:

https://www.patreon.com/vagueentertainment

 

Snappy Spree

Recently I’ve been inspired by a friend, and fellow Linux enthusiast Ryan Sipes (his blog here) to start a side project to help the FOSS community and Canonical/Ubuntu in general by working to get more applications converted to their new package format called snappy (more about it here). I will spare you all the technical bits, but lets say that if it really gets the support it deserves  it will be a real boon for Ubuntu, developers, and users alike.

However, as with all new things it is hard to get people on board, and even the most active developers have a hard time justifying breaking away from a work flow that they are accustomed to for something that may not pan out exactly the way that Canonical/Ubuntu have planned.

Of course that is the rub, if there isn’t adoption it risks being dropped, but people aren’t willing to adopt it in fear that it might be dropped. So for that reason I’m personally taking up the slack and creating snappy packages for all the software I can get my hands on, thus closing that gap and making the snap package something that developers may start to default to when working with Ubuntu and all the other distribution that can use the format (spoiler: all of them can)

 

 

App A Week

After leaving the City of Bridgeport, I began the long and expensive journey to better myself through any means necessary. As a part of this endeavor I decided to take my predilection toward programming to the next level. Coming from an IT background I have used various scripting languages to make my life easier. From De-duplication scripts to a Star-Map inspired firewall monitoring system I was always working on a way to make my job easier.

So between jobs (which is where I currently am) I began the “App A Week Challenge” an attempt to hone my programming skills by giving myself 7 days to take an idea and make it into a usable product.  As a part of the project I took to You Tube and recorded my programming sessions (sped up and put to music).

I’m currently rebuilding the site here on vagueentertainment.com but will post images of finished products here in my blog for the sake of content.

Welcome

As a part of Vague Entertainment’s commitment to its “employees” We are giving everyone a place to blog about projects and themselves to help them build an online portfolio. I for one am not very good at talking about myself, but if I am to ask others to do it I must as well.